• A component is analogous to a chip socket; it gives an indirect way to use one hierarchical block within another.
• A component is instantiated within an architecture, and is associated with a (lower level) entity and architecture during elaboration using information from a configuration.
• A component declaration is similar in form to an entity declaration, in that it includes the required ports and parameters of the component.
• The difference is that it refers to a design described in a separate VHDL file.
• The ports and parameters in the component declaration may be a subset of those in the component file, but they must have the same names.
Component can be declared in the main code itself
Component can be declared in a package
Syntax :
COMPONENT component_name
GENERIC ( parameter_name : string := default_value ;parameter_name : integer := default_value);
PORT (input_name, input_name : IN STD_LOGIC;
bidir_name, bidir_name : INOUT STD_LOGIC;
output_name, output_name : OUT STD_LOGIC);
END COMPONENT;
Where :
package -
architecture - is -
block -
generate -
Rules:
• For default configuration, the component name must match the name of the corresponding entity to be used in its place, and generics and ports must also match in name, mode and type.
Synthesis:
• A component without a corresponding design entity is synthesized as a black
box.
NOTE: In VHDL'93, components are not necessary. It is possible instead to directly instantiate an entity within an architecture.
Example
component Counter
generic (N: INTEGER);
port (Clock, Reset, Enable:inStd_logic;
Q: buffer Std_logic_vector (N-1 downto 0));
end component ;
Instantiation
• A concurrent statement used to define the design hierarchy by making a copy of a lower level design entity within an architecture.
• In VHDL'93, a direct instantiation of an entity bypasses the component and configuration.
Syntax:
InstanceLabel: [component] ComponentName
[GenericMap] [PortMap];
InstanceLabel: entity EntityName[(ArchitectureName)]
[GenericMap] [PortMap];
InstanceLabel: configuration ConfigurationName
[GenericMap] [PortMap];
Where:
architecture – begin -
block – begin -
generate – begin -
Rules:
• An entity, architecture or configuration must be compiled into a library before the corresponding instance can be compiled.
• However, an instance of a component can be compiled before the corresponding design entity has even been written.
Example :
G1: NAND2 generic map (1.2 ns)
port map (N1, N2, N3);
G2: entity WORK.Counter(RTL)
port map (Clk, Rst, Count);
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